In this free video tutorial, Neil Blevins shows how he textures the hard surface model of a scifi engine using a projection painting technique that requires no UV unwrapping and gives you far more flexibility than Keyshot provides while still retaining the speed. The tutorial is for 3dsmax and vray, but the ideas can be applied to your 3d package and renderer of choice.

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Shading A Hard Surface Model by Neil Blevins

Shading A Hard Surface Model by Neil Blevins

Shading A Hard Surface Model by Neil Blevins

Shading A Hard Surface Model by Neil Blevins

Shading A Hard Surface Model by Neil Blevins

Shading A Hard Surface Model by Neil Blevins

Shading A Hard Surface Model by Neil Blevins

Shading A Hard Surface Model by Neil Blevins

Shading A Hard Surface Model by Neil Blevins

Shading A Hard Surface Model by Neil Blevins

Shading A Hard Surface Model by Neil Blevins

Shading A Hard Surface Model by Neil Blevins

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