Let’s watch another excerpt of our IAMAG Master Classes Video Library, this time with Sam Nielson and his talk about Designing Lighting and Composition, recorded in Paris at IAMAG Master Classes 2018. Get access to the Full HD version and more than 100 hours of Master Classes with some of the best artists Get the Video Library CONTENT OF THE PAST EDITIONS IAMC19 VIDEO PACK Patrick O Keefe : Into the Spider-Verse Nicolas Sparth Bouvier – Organized Cacophony John Howe – The Hobbit : Building Beorn’s House Feng Zhu : Form Follows Function Aaron Sims – From Sketch to Screen Part 1 Aaron Sims : From Sketch to Screen Part 2 Aaron Sims– From Sketch to Screen Part 3 – Live Demo Ryan Woodward : Career Tips Jama Jurabaev : Creating Concept Art for The Movie Industry Mike Morris : Storyboard for TV Animation Goro Fujita – Art in VR : The Birth of a new Medium Vance Kovacs – Carrer Path Paul Chadeisson – Career Path Jama Jurabaev and Andrea Chiampo– Gravity Sketch Finian MacManus : Civilization Design in Virtual Reality Goro Fujita – Quill Demonstration Nick Gindraux – Digital Illustration Stephane Baril – Tips and Tricks for Digital Artists Jaime Jasso – On Man Army VFX Daniel Gregoire – Story Telling in a World of Technology Andrea Blasich – Live Sculpting Nicolas Weis – Creative Constrains Industry Talks : Stephane Baril – Animation Tools Ron Ashtiani– Atomhawk Neil Stubbings – Maxon Damien Climent – Substance Jason Horley Stephen Tappin – ILM Bastien Grivet and Jessica Rossier – Wardenlight Studio Alban Orlhiac – Foundry Michael Schoereter : 360 Drawing Aurore Folny – Wacom Lord Of The Ring Art Director : John Howe at IAMC19 IAMC18 VIDEO PACK Kris Costa : Becoming a Digital Artist Pascal Campion : Painting Process Demonstration James Paick : Concept Art for the Game Industry George Hull : Career Path John Nevarez : Storytelling Sam Nielson : Lightning and Composition Jama Jurabaev : VR and Concept Art Peter De Sève : Under Influence Michael Defeo : Digital Sculpting for the Movie Industry Anthony Eftekhari : The Art Of Composition Brian Flora : Matte Painting for the Industry Carter Goodrich : Character Design Raphael Lacoste : Designing Open Worlds for Assassin’s Creed Origins Maggie Oh : Designing projects with VR Goro Fujita : Quill a Door to Art Allan McKay : Building Your Brand Jean-Baptiste Monge : Character Design and Creative Process James Paick at IAMAG MAster Classes 18 IAMC17 VIDEO PACK Ash Thorp: Passion, Following Your Dreams Neils blevins: Developing Your IP with an Illustrated Novel Goro Fujita: My Journey to Art Marc Simonetti: From Ideas to Canvas Jonny Duddle: Character Design Niels Prayer: A Procedural Journey Allan McKay: What 20 years of failing has taught me Alexis Wajsbrot: Creating Doctor Strange Jason Scheier : Color And Light for Visual Storytelling Joaquin Baldwin: Cinematography and Layout Mike Blum: I Can’t Draw and it’s Never Stopped Me Stephane Baril: Photoshop Hidden Gems Ryan Church : Evolution of Concept Art Raphael Lacoste : Creating Worlds Jean Baptiste Monge – Character Design Nikolai Lockersten: iPad Concept Art Techniques Dan Roarty: Creating a realistic Female Character Ryan Church at IAMAG Master Classes 17 IAMC16 VIDEO PACK Craig Mullins : Painting a Sketch by Ian McQue Raphael Lacoste : Creating Open World Ian McQue : Painting a Vehicle in an Environnement Fausto De Martini + Marc Brunet : Career Path Marc Simonetti : The Art of Speed Painting Nicolas Prothais : Gesture Eloquence in Animation Simon Homeldal : Iterative Design Mark Theriault : Simplicity Vs Complexity Anselm Von Seherr Thoss : On Set VFX Allan Mc Kay : Guerilla VFX Screenshot from Sam Nielson Master Class Other Screenshots from past editions Access the ExclusiveVideo Library