Have a very first look at Nuke 8.0 new feature with product manager, Jon Wadelton.

Nuke 8 Preview


NUKE 8.0 features a new Text node that lets artists compose, edit and animate directly in the viewer, and a huge update to the Dope Sheet that gives artists powerful timeline viewing of scripts. In addition NUKE 8.0 features a new intelligent in-context help systemas well as a range of artist friendly colour controls including: an intuitive in-panel Colour Wheel, new Match Grade node (exclusive to NUKEX), a Pixel Analyser and Scopes for viewing the most detailed levels of colour data.

NUKE’s Camera Tracker has been redefined to make set solves even more simple within one integrated environment and the Model Builder now features UV creation to give artists even greater 3D control, these features (both exclusive to NUKEX) combine to make environment work fast and efficient all inside of NUKE.

NUKE 8.0 also features a number of new 3D tools, including Viewer Capture that allows artists to flipbook images from the viewer, a newEdit Geo node for greater control, Particle Cache node to speed up rendering times and Wireframe Shader node for increased control over projection mapping. NUKE’s Scanline Renderer benefits fromDeep Output to enhance the Deep Compositing workflow and overall speed and performance are improved with the addition of OpenEXR 2.0 multi-part image read and write support, Alembic 1.5 andPlanar Rendering.

With NUKE 8.0 developers can now write their own image processing operations inside of NUKE using the new Blink Script node to ensure the best possible performance from their teams hardware. The newImport NUKE function lets developers use NUKE as a module in any Python interpreter, and developers of C++ plugins can now output planar data in more flexible ways thanks to the new Planar Rendering Framework.


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