Maxdepth presents a free this sample chapter from the upcoming tutorial series, “Advanced Texturing: Creature Painting in Mari and Zbrush” we will discuss importing our UDIM texture maps from Mari into Zbrush, and then using those maps to generate a fine layer of detail using masking tricks with poly-groups before finally exporting our displacement maps.



 


Advanced Texturing - Creature Painting

Advanced Texturing – Creature Painting

Advanced Texturing - Creature Painting

Advanced Texturing – Creature Painting

Advanced Texturing - Creature Painting

Advanced Texturing – Creature Painting

Advanced Texturing - Creature Painting

Advanced Texturing – Creature Painting

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