Maxdepth presents a free this sample chapter from the upcoming tutorial series, “Advanced Texturing: Creature Painting in Mari and Zbrush” we will discuss importing our UDIM texture maps from Mari into Zbrush, and then using those maps to generate a fine layer of detail using masking tricks with poly-groups before finally exporting our displacement maps.


Watch hours of Master Classes and Workshops with IAMAG VIDEO LIBRARY

Browse the Catalog





Advanced Texturing - Creature Painting

Advanced Texturing – Creature Painting

Advanced Texturing - Creature Painting

Advanced Texturing – Creature Painting

Advanced Texturing - Creature Painting

Advanced Texturing – Creature Painting

Advanced Texturing - Creature Painting

Advanced Texturing – Creature Painting

X