Stefan Sietzen presents an in depth video tutorial to understand how to work with geometry based vectorfield shaping for smoke simulations in Houdini. You can download all Sources Files here



geometry based vectorfield shaping for smoke simulations

geometry based vectorfield shaping for smoke simulations

geometry based vectorfield shaping for smoke simulations

geometry based vectorfield shaping for smoke simulations

geometry based vectorfield shaping for smoke simulations

geometry based vectorfield shaping for smoke simulations

geometry based vectorfield shaping for smoke simulations

geometry based vectorfield shaping for smoke simulations

geometry based vectorfield shaping for smoke simulations

geometry based vectorfield shaping for smoke simulations