VFX : Nicholas Damico Reel

Nicholas Damico presents his 2012 reel, with works made at Digital Domain, Luma Pictures and Scanline. A complete description of the shots is listed under the video :

 

Shot 1: Digital Domain: Tron 2 test – Simulation, shading, and lighting of clouds and lightning.
Shot 2: Luma Picturers: Thor -Simulation, shading, and animation of fire and sparks.
Shot 3: Luma Picturers: Thor -Simulation, shading, and animation of dust elements.
Shot 4: Scanline : Journey 2- R&D tree simulation system, simulation, shading, and lighting of trees.
Shot 5: Scanline : Journey 2- Simulation, lighting, and shading of glass debris and replacement geometry.
Shot 6: Scanline : Journey 2- Simulation, lighting, and shading of glass debris and replacement geometry.
Shot 7: Luma Picturers: Thor -Simulation, shading, and animation of dust and debris elements.
Shot 8: Uncharted: 2012 – Cutting and simulation of building, donut, and smoke elements.
Shot 9: Scanline : Battleship – Cutting and simulation of all rigid bodies and particles.
Shot 10: Luma Picturers: Thor -Simulation, shading, and animation of beam and smoke elements.
Shot 11: Scanline : Journey 2- R&D tree simulation system, simulation and lighting of stereoscopic rain and mist.
Shot 12: Digital Domain: Chevy Malibu – Shading, lighting and some modeling of set extensions. Particle simulation,shading, and lighting.
Shot 13: Digital Domain: Tron 2 test – R&D, animation, shading, lighting, etc for bike transformation plus volume lights and clouds.
Shot 14: Scanline : Battleship – Cutting and simulation of all rigid bodies and particles.
Shot 15: Scanline: Super8 – Simulation of all debris including any necessary modeling modification to debris.
Shot 16: Scanline : Battleship – Cutting and simulation of all rigid bodies and particles, including previs animation.
Shot 17: Luma Picturers: Thor -Simulation, shading, and animation of fire and beam and smoke elements.
Shot 18: Luma Picturers: Fright Night -Simulation, shading, and animation of fluid and particle effects.
Shot 19: Uncharted: 2012 – All fragmentation, particle animation, fluid and smoke effects, icluding lighting of fluids.
Shot 20: Uncharted: 2012 – All fragmentation, particle animation, fluid and smoke effects, icluding lighting of fluids.
Shot 21: Scanline : Battleship – Cutting and simulation of all rigid bodies and particles, including previs animation.
Shot 22: Luma Picturers: Thor -Simulation, shading, and animation of beam and smoke elements.
Shot 23: Luma Picturers: Fright Night -Simulation, shading, and animation of fluid and particle effects.
Shot 24: Scanline : Hereafter – Lighting and shading of scene. Modeling of set dressings and trees including
tree simulation.
Shot 25: Luma Picturers: Thor -Simulation, shading, animation of beam and smoke elements.
Shot 26: Scanline: Super8 – Simulation of all debris including any necessary modeling modification to debris.
Shot 27: Scanline: Super8 – Simulation of all debris including any necessary modeling modification to debris.
Shot 28: Scanline : Battleship – Simulation and shading of fireball, fire, and smoke elements. All rigid body simulationand fragmentation.
Shot 29: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke.
Shot 30: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke.
Shot 31: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke.
Shot 32: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke.
Shot 33: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke.
Shot 34: Scanline : Hereafter – Lighting and shading of scene. Modeling of set dressings and trees. Balcony and cloth simulations.
Shot 35: Scanline: Super8 – Simulation of all debris including any necessary modeling modification to debris.
Shot 36: Scanline : Hereafter – Lighting and shading of scene. Modeling of set dressings and trees. Balcony and dust simulations.
Shot 37: Uncharted: 2012 – All particles and cloth animation of fragmentation of tires, plus smoke FX and modeling of tire components
Shot 38: Scanline : Battleship – Cutting and simulation of all rigid bodies and particles, including previs animation.
Shot 39: Scanline : Battleship – Rings and fluid simultions for thrusters.
Shot 40: Red Magnet: Spiderman Comm – Everything including; tracking, modeling, texturing, shading, lighting, animation, and compositing.
Shot 41: Uncharted: 2012 – Particles and debris in foreground including some fluid simulations.
Shot 42: Encore: House MD – Modeling, animation, rigging, texturing, and technical direction of baby, umbilical, and placenta
Shot 43: Scanline : Battleship – Rings and fluid simultions for moon volumetrics.
Shot 44: Scanline: Super8 – Simulation of rigid body car impact and debris including any necessary modeling modification.
Shot 45: Scanline: Super8 – Simulation of all debris including any necessary modeling modification to debris.
Shot 46: Scanline : Hereafter – Lighting and shading of scene. Modeling of set dressings and trees, including balcony and smoke simulations.
Shot 47: Scanline : Journey 2- Stereoscopic rain and mist simulation and lighting.
Shot 48: Scanline : Hereafter – Lighting and shading of scene. Modeling of set dressings and trees, including balcony, smoke, and cloth simulations.
Shot 49: Digital Domain: Tron 2 test – Simulation, shading, and lighting of clouds and particles.
Shot 50: Scanline : Journey 2- Stereoscopic rain and mist simulation and lighting including fluid sims off the helicopter.
Shot 51: Digital Domain: Chevy Malibu – Shading, lighting and some modeling of set extensions. Particle simulation, shading, and lighting.
Shot 52: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke.
Shot 53: Scanline : Hereafter – Lighting and shading of scene. Modeling of set dressings and trees., including balcony, smoke, spark, and cloth simulations.
Shot 54: Uncharted: 2012 – Smoke and particle simulations localized to the parking garage area.
Shot 55: Uncharted: 2012 – Fragmentation and simulation of rigid bodies as well and fluid simulation of donut and impact building.
Shot 56: Prime Focus : Avatar – Rigging of vehicles including some animation of helicopters . Shading and lighting of human piloted mechs.
Shot 57: Digital Domain: Chevy Malibu – Shading, lighting, and some modeling of set extensions and foliage cover. Particle simulation, shading, and lighting of rain element.
Shot 58: Digital Domain: Chevy Malibu – Shading and lighting of sprayer machine. Particle simulation, shading, and lighting of water and mist elements.
Shot 59: Scanline : Journey 2- Stereoscopic rain and mist simulation and lighting including fluid sims off the helicopter.

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