Stephen G. Tucker VFX Reel

Stephen G. Tucker presents a new VFX Demoreel featuring his work on Jack the Giant Slayer, Happy Feet 2 and Gnomeo and Juliet.

[vimeo]https://vimeo.com/68825427[/vimeo]

Breakdown

0:00 — Jack the Giant Slayer — Water Splashes, Surface Ripples, Silt, Aeration, Foam — Houdini
0:04 — Ender’s Game — Missile Trails — Houdini
0:06 — Title Card — All Elements — Adobe After Effects and Houdini
0:12 — Gnomeo and Juliet — Dust and Debris — Particles in Maya
0:14 — Gnomeo and Juliet — Dust and Debris — Particles in Maya
0:17 — Gnomeo and Juliet — Mushroom Cloud, Dust and Debris — Particles in Maya and Houdini
0:18 — Gnomeo and Juliet — Dust and Debris — Particles in Maya
0:22 — Gnomeo and Juliet — Drool — Wires and Particles in Houdini
0:25 — Jack the Giant Slayer — Steam — Houdini
0:28 — Jack the Giant Slayer — Surface Ripples, Air Bubbles, Silt — Houdini
0:31 — Jack the Giant Slayer — Surface Ripples, Air Bubbles, Silt — Houdini
0:35 — Happy Feet 2 — Open Ocean Workflow — Helped develop workflow for open oceans including tools for Large Scale Features
0:37 — Jack the Giant Slayer — Splash — Houdini
0:41 — Happy Feet 2 — Slush Shading, Ocean Displacement, Floating Ice, Impact Spray — Displacement Shading and Particles in Houdini
0:45 — Happy Feet 2 — Ocean Displacement, Impact Spray — Displacement Shading and Particles in Houdini
0:51 — Personal Project — All Elements — Done entirely in Houdini Escape (no dynamics)
0:55 — Candle for Side Effects Software — All Elements — Fluids in Houdini 9
1:00 — Shattering Glass for Side Effects Software — All Elements — RBD’s and SPH in Houdini 9
1:06 — Happy Feet 2 — RnD for Spray elements – Particles in Houdini
1:09 — Foot Prints Side Effects Software — Geometry Effects — Houdini
1:12 — Vigo Logo — Particles and Geometry — Effects in Houdini
1:14 — Dough Cutter Side Effects Software — Test for high viscosity fluids and rbd interaction — Fluids in Houdini
1:22 — Title Card — Fluids in Maya, and Text in Adobe After Effects

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