A mixture of particle physics, and NASA Voyager recordings.  This is an experimental digital work created by Glenn Marshall using programming code to simulate mathematical and scientific models of particle collisions to create 3D sculptural forms.

Thousands of particles are released from a source in 3D space in close proximity to an invisible geometric shape of a human head.  Using newtonian physics to calculate the force, acceleration and mass of each particle – the software code simulates the trajectory and collisions of each particle.  The human head then starts to fill up with particles that collect inside and reveal the head shape with the various densities of particles.  Many particles also ‘miss’ and fall out into space around the head.

This animation originates from a still work.  Together, both the still work and the animation give the viewer a dual experience of a singular piece, offering and immersive and unique way of appreciating digital art.  It’s art in four dimensions you could say, a single piece experienced in time and space

Star Girl

Star Girl

Star Girl

Star Girl

Star Girl

Star Girl

Star Girl

Star Girl