Real-Time Graphics in Pixar Film Production
Real-Time Graphics in Pixar Film Production

Real-Time Graphics in Pixar Film Production

Pixar demonstrates Hydra, an open source direct 3D visualization. Hydra is the high-scalability, multi-pass, OpenSubdiv-based rendering architecture that ships as part of the USD distribution.  Its first and primary “back end” is a modern deferred-draw OpenGL implementation with support for pre-packaged and programmable glsl shaders, but it is intended to support multiple back-ends, just as it already supports multiple front-end clients simultaneously, and Pixar has already prototyped an Optix-based backend for path-tracing.



  IAMAG Master Classes  : Get  into the creative process of the best artists



Real-Time Graphics in Pixar Film Production
Real-Time Graphics in Pixar Film Production
Real-Time Graphics in Pixar Film Production
Real-Time Graphics in Pixar Film Production
Real-Time Graphics in Pixar Film Production
Real-Time Graphics in Pixar Film Production
Real-Time Graphics in Pixar Film Production
Real-Time Graphics in Pixar Film Production
Real-Time Graphics in Pixar Film Production
Real-Time Graphics in Pixar Film Production
Spread the love
GET 50% ON IAMC25 Supporter Tickets - Offer Ends in :