released a video to show us his workflow using EM’s Naiad

Naiad:
Some part of simulations need more tweak, i made this sim little bit unrealistic and crazy
so i can test shading part in this situation

Houdini:
Mantra PBR for rendering with motion blur
Using Deep Shadow Maps from camera for foam and splash holdout
Foam and splash render with specual and reflection using normlas from simulation

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