A journey of creativity : Celebrating 20 years of iamag

IAMC 25 PARIS

MARCH 7-9
2025​

In-Person and Online

MASTER CLASSES ARTISTS

Dylan Cole

Production Designer

Dylan Cole is the Academy Award nominated co-production designer of Avatar: The Way of Water. He oversees design for the entire Avatar franchise, specifically for the moon of Pandora, including all its environments, creatures, characters and cultures. 

A industry veteran for over 20 years, he has contributed art to over 60 films.  Notable credits include Senior Matte Painter on Return of the King, Concept Art Director on Avatar, and Production Designer for Maleficent.  

The Southern California native grew up drawing spaceships and alien worlds and this passion led to the creation of his first children’s book, The Otherworldly Adventures of Tyler Washburn. Dylan enjoys traveling and teaching workshops at various events and schools around the world, as well as oil painting in the studio and plein air.

Craig Mullins

Art Director

Craig Mullins is a celebrated digital artist known for pioneering digital painting and concept art, particularly in film, video games, and illustration. Often considered one of the founders of digital concept art, Mullins has contributed significantly to the development and aesthetic of visual storytelling in digital media. 

Mullins' career spans contributions to iconic films such as Forrest GumpThe MatrixFinal Fantasy, and Apollo 13, where his imaginative and technically proficient artwork brought worlds to life for audiences worldwide. His work also extends to the gaming industry, where he's influenced titles like HaloAge of Empires III, and Assassin's Creed, establishing himself as a versatile force in game design and interactive art. His unique approach blends traditional art techniques with digital tools, producing richly textured and atmospheric visuals that define his signature style.

Christian Alzmann

Concept Design Supervisor

After graduating from The Art Center College of Design in Pasadena, Christian Alzmann was hired into the Industrial Light & Magic art department. During his 19 years at ILM he worked on numerous films as a Senior Art Director until 2018 when he accepted a position at Lucasfilm as a Concept Design Supervisor. Christian is now a member of The Academy of Motion Pictures and his work has been nominated for multiple Art Directors Guild Awards. Among his many film projects are A.I., Men in Black 2, Pirates of the Caribbean, Star Wars Episode Two: Attack of the Clones, War of the Worlds, Indiana Jones and the Kingdom of the Crystal Skull, The Jungle Book, Rogue One: A Star Wars Story, Star Wars: The Force Awakens, Star Wars: The Rise of Skywalker, and The Mandalorian. Most notably, Christian is known for the designs of both BB-8 and Grogu (Baby Yoda). As a visual storyteller, Christian has also illustrated book covers for Science Fiction and Fantasy novels. His clients include Harper Collins, Penguin Books, IDG, and Future Publishing.

Ian Mcque

Concept Artist

Originally from Sunderland in the North East of England, Ian McQue has been sketching and scribbling his entire life. His work is bound into the fabric of modern culture. He spent more than twenty years as a concept artist and art director producing the iconic imagery for the world-best-riding Grand Theft Auto games at Edinburgh's Rockstar North.

More recently McQue has consulted for major video game and movie studios, loaning his visual design talents to Solo: A Star Wars Story, the Mortal Engines movie, as well as the hugely successful Spiderverse movies. McQue has produced covers for twenty published novels, including those for the highly regarded Mortal Engines series by Philip Reeve.

Raphael Lacoste

Art Director

Raphael Lacoste was the Art Director at Ubisoft on such titles as Prince of Persia and Assassin's Creed. Winning two VES Awards, in February 2006 for his work on the "Two Thrones" cut scene from Prince of Persia and in 2017 for his work on "Assassin's Creed Origins". Wanting to challenge himself in the film industry, Raphael stepped away from the game industry to work as a Matte Painter and Senior Concept Artist on such feature films as: Terminator Salvation, Journey to the Center of the Earth, Death Race, Immortals 2011, Repo Men, Jupiter Ascending...
After working on many of the most successful Assassin's Creed Titles as Franchise Art Director, Raphael joined some of the original creators of the Brand at Haven Studios as Artistic Director, and is currently working on a Sony video Game project.

Julien Gauthier

Concept Artist

Julien Gauthier is a freelance concept artist for film and games. He studied 3D animation at ESMA in France and began his career as a Lighting Technical Director. However, he quickly transitioned to concept art, realizing it was his true passion. Gauthier worked at ILM for more than six years, contributing to projects such as Jurassic World, Star Wars, Aladdin, Aquaman, Jungle Cruise, and the Lord of the Rings TV series, where he played a role in art direction. Currently, he freelances for various clients, including Chromatic Studio, Unit Image, Epic Games, and Marvel.

While he enjoys digital painting, he sometimes feels the urge to return to technical work, leading him to develop his own Blender add-on in his spare time.

ASH THORP

Director

Ash Thorp is the founder of ALT Creative, Inc. and an acclaimed multidisciplinary artist working in the industry of graphic design, VFX, motion graphics, concept, and film directing. His work has been featured in a multitude of high profile films throughout the past decade, spanning from Ender’s Game in 2014 to his most recent design work on the new Batmobile in the 2022 release of The Batman. The cinematic quality and artistry of Thorp’s work is widely recognized from his skilled digital techniques creating the most surreal hyperrealistic animations of art… leaving you in a captivated state of wonderment and unable to decipher whether it is physically real or computer generated.

“I wish to pay homage to the past, while welcoming the future with something new, and thereby creating a connection between them.” – Ash Thorp

Aaron Limonick

Concept Art Director

Aaron Limonick, born and raised in Los Angeles, has been working as a Concept Artist in entertainment since 2004. After gaining a degree in Illustration from Art Center College of Design, he began working for Activision at Neversoft Entertainment and continued at High Moon Studios. There, he worked on pitch artwork for multiple Vivendi Universal projects, as well as developing a new chapter in the Transformers franchise in cooperation with Activision and Hasbro. He has worked for film/tv studios such as HBO, BLUR, Mirada (Del Toro), LEGO, Disney, Rhythm and Hues, Paramount Pictures, and 20th Century Fox. In addition to spending 11 years at Naughty Dog Inc., has been teaching and participating in live workshops worldwide since 2010.  Aaron is now Concept Art Director working on a brand new IP at Activision, and is one of the founding members of their new AAA studio Elsewhere Entertainment.  

Ehsan Bigloo

Sr. Concept Artist, Creature Designer 

Ehsan Bigloo is a Senior Concept Designer specializing in creature design for the entertainment industry. He has contributed to over 25 films and 15 TV shows, including Men in Black: International, IT Chapter Two, Love and Monsters, Dark Phoenix, and The Lord of the Rings: The Rings of Power. His work spans top VFX studios like Digital Domain and AAA game companies such as EA and Riot Games.

Currently a freelance senior concept Artist and VFX Art Director, Ehsan collaborates with practical FX shops and is skilled in digital prosthetic design. He has a strong background in human anatomy. His artistic influences range from Renaissance masters to modern SFX films such as Alien, Star Wars, and The Terminator, blending classical draftsmanship with contemporary monster-making.

Alex Alice

Graphic Novel Writer and Artist

Alex Alice is a French graphic novel writer and artist, working in France and sometimes the U.S. Born in 1974, he grew up in the south of France and had the chance to travel around Europe, where he developed a life-long passion for the ruins and castles of the medieval and romantic ages. This infused his art, from the grim medieval setting of esoteric thriller The Third Testament (1997-2003) to the primeval, mythic world of Siegfried (2007-2011), an operatic re-telling of the northern saga of the great dragon-slayer.

His interests range from cinema and animation to painting and illustration (he received three Spectrum Fantastic Art awards). His Siegfried has also been produced as an illustrated concert, set to Wagner's music performed by the Orchestre National de Lyon. In Castle in the Stars, he draws on Jules Verne and nineteenth century romanticism to create a watercolor world of adventure and wonder, to enchant adults and young readers alike. Starting in Angoulême in 2017, immersive Castle in the Stars exhibitions showcase original art along with costumes, props and models. His original art has been shown at the Society of Illustrators in New York, the Neue Pinakothek in Munich, the BRAFA in Brussels and Drawing Now in Paris. He is currently represented by Galerie Daniel Maghen.

His works have been translated in 19 languages.

Alessandra Sorrentino

Art Director

Alessandra Sorrentino is an Art Director, Story Artist, and 2d Animator with 20+ years in animation, mostly on feature films. Previously at Pixar, BlueSky, Aardman, and Cartoon Saloon. Credits include Inside Out 2, Nimona, Wolfwalkers, Ron’s Gone Wrong, A Shaun the Sheep Movie, Song of the Sea, The Breadwinner, and The Secret of Kells.

She has been recognized with two Emmy nominations and has also mentored at Pixar, Netflix, the School of Visual Arts in New York, The Animation Workshop in Denmark, and Schoolism.

James Paick

Creative Director

James Paick is a concept artist & creative director hailing from Los Angeles, California, with a rich background in the arts dating back to his childhood. He honed his skills at the prestigious ArtCenter College of Design, specializing in illustration and digital painting. His career journey has taken him through various sectors, including entertainment advertising & marketing, and ultimately the video game industry, where he thrived as a concept artist. Establishing his own studio, Scribble Pad Studios, James has contributed his talent to an array of projects spanning films, video games, animation, theme parks, commercials, book covers, and more, amassing over 15 years of industry experience.

James is also a co-founder of Brainstorm School, an online learning platform dedicated to concept art and illustration. His passion for sharing knowledge and fostering a vibrant artistic community shines through his involvement with events like the IAMAG, where he eagerly contributes to the industry he loves.

 
Thomas Scholes

Freelance Concept Artist

Thomas Scholes is a Freelance Concept Artist with 17 years experience specializing in Environments, Architecture and Modular Design.

He started his career in 2007 and has worked in studio on 7 titles at 3 companies; Microsoft’s 343 Industries, NCSoft’s ArenaNet, and Disney’s Avalanche.

Thomas will be sharing his approach to do a lot more with less, more with what you already have and how to explore infinitely with interest.

Gäelle Seguillon

Freelance Concept and Paleoartist Artist

Gaëlle Seguillon is a concept artist and paleoartist whose work primarily focuses on creating captivating creatures and immersive digital environments. With over a decade of experience in the movie and video game industries, she has collaborated with renowned companies such as ILM, BBC, Lucasfilm, and Quantic Dream.

Some of her notable projects include Guardians of the Galaxy, Star Wars: Survivor, Jurassic World: Fallen Kingdom, and Prehistoric Planet.

Stephan Martiniere

Creative Director

Stephan Martiniere is a multi-international award winning visual futurist. Martiniere was voted one of the 50 Most Inspirational Artists by Imagine FX Magazine. His body of work has come to be recognized by artists and designers across the globe. His work not only holds an astounding uniqueness of vision, but as a digital pioneer he has set the bar for digital painting as a whole.

A graduate of a prestigious art school in Paris, Martiniere’s thirty five year career is impressive in its scope. His early career ranged from conceptual design work for everything from Films, Games, theme parks, television, animation and publishing. His clients include ILM, Disney, Universal, Paramount, Warner Brothers, 20th Century Fox and DreamWorks. Stephan Martiniere has worked on movies such as foundation, Skeleton Crew, Ready Player One, Alita: Battle Angel, Aquaman 2, The Suicide Squad, Independence Day: Resurgence, Tomorrowland, Avengers: Age of Ultron, Guardians of the Galaxy, 300: Rise of an Empire, Total Recall (2012), I, Robot, Tron: Legacy, Star Wars Episodes 2 and 3, Star Trek (2009), Knowing, Virus, Red Planet, The Time Machine and The Fifth Element. 

Christophe Lautrette

Production Designer

Christophe began his career at Disney on "A Goofy Movie" before moving to a commercial company as an animator and art director. In 1996, he joined DreamWorks, contributing as a layout artist and later in visual development on films like "The Prince of Egypt," "Spirit: Stallion of the Cimarron," and many others over 21 years. Notable credits include "Madagascar," "Bee Movie" (Golden Globe nominee), and "The Croods" (Annie Award and Oscar nominee). After DreamWorks, he spent six years at Paramount Animation, working on "Rumble" and "The Tiger’s Apprentice."

And More to be announced ...

STUDIOS CONFIRMED

INDUSTRY TALKS

March 7th : Inside Dardo Studio
An Overview of Dardo Studio Creative Process
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Daniel Orive
Co-Founder and Head of Art

"Art Direction Unplugged: The Insights No One Shares"

An overview of modern day game Art Direction and the Dardo approach using Project LAX as a real world example. Full behind-the-scenes view of the development of a new IP, from setting the creative pillars to a full art style guide. Break down the inception, creation, and end of the visually striking world of Project LAX.

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Kenny Carvalho
Co-Founder and Head of Talent

"No one is hiring...what do I do now?"

The video game and creative industry is going through a difficult time. Many projects are being canceled and studios are either laying off staff or going away altogether. How did we get here? What should you do now? How do you continue to grow? How do you get experience when no one is hiring? How can you future proof my skill set? Come away with some new tools as you navigate this new global landscape.

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Ayran Oberto , Ed Laag, Daniel Orive, Kenny Carvalho
Principal Artist, Head of Art, Head of Talent

"Dardo Studios Overview and Q&A"

Dardo Studios is a studio that describes itself as an "Art Department in a Box" where they act as a creative co-development partner as well as a thought partner to how best set up the right shape of the art department, designing ideal workflows/pipelines, build new IPs, and helping hire creative teams. Here about the founding of this unique studio and ask some of the studio leadership questions about their approach and views of the industry.

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Ed Laag
Principal Artist

Workshop: Environment Design & Painting Demo

A breakdown of Ed's approach to design and painting technique with a demo. A one hour breakdown and demo.

 

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Ayran Oberto
Principal Artist

Workshop: Portrait Design & Painting

A one hour Live Demonstration creating a unique portrait that captures the soul of a character.

And More to be announced ...

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Single Payment Discount: Opt for a one-time payment and  and get your ticket for $690. 

 

6-Month Installment Plan: Spread the cost over four months with an installment plan at $700 ( an extra $10 is added to cover the fees ) , equating to six payments of $115 each.


Please note that while the ticket is not refundable, we understand that plans can change. Therefore, if you cannot attend, your ticket can be transferred to someone else. 

 

Alternatively, the ticket’s value can be applied as credits towards a wide range of IAMAG services, including future events, online masterclasses, or mentorship programs. This ensures that your investment remains valuable and flexible to your needs.

Act now to take advantage of this incredible offer and participate in IAMC ’25. We look forward to welcoming you to an event filled with learning, inspiration, and community!

Unlock the ultimate IAMC ’25 experience with your Ticket! From March 7th to March 9th, 2025, immerse yourself in an enriching three-day journey designed exclusively for our most enthusiastic participants. Supporter Ticket gives you the same access as a regular 3-DAY Pass

 

Your  Ticket grants you unparalleled access to a curated lineup of Master Classes and Industry Talks, where industry leaders share insights and trends shaping the future. But that’s not all – dive deep into personalized Portfolio Reviews, engage in Extra Activities designed to spark creativity and connection, and cap off each day with unforgettable After Parties.


Plus, we’ve packed the event with many surprises to ensure your experience is extraordinary.


Don’t miss this opportunity to be part of an inspiring community at IAMC ’25, where learning, networking, and celebration converge in an unforgettable three-day adventure

 

Forum Des Images

 

Adress : Westfield Forum des Halles / 2, rue du Cinéma / 75045 Paris Cedex 01

 

Subway: Les Halles, ligne 4 (exit Saint-Eustache, Place Carrée) et Châtelet, lines 1, 7 et 14 (exit Place Carrée)

 

RER : Châtelet-Les Halles, lignes A, B et D (sortie Rambuteau puis Forum – Place Carrée)

 

Bus : 67, 74, 85 arrêt Coquillière les Halles

 

Stations Vélib’ : 29 rue Berger – 1 place Marguerite-de-Navarre – 14 rue du Pont-Neuf

 

Car : Parking Les Halles-St Eustache (entrance rue des Halles)

 

Access for disabled: use elevator Porte Rambuteau et go to level – 3 to join rue du Cinéma et le Forum des images

IAMAG Master Classes 2025 will take place in Paris at Forum des Images From March 7th to March 9th 2025

 

If you’ve had the pleasure of joining us at previous IAMAG events, you’re well aware of our unwavering commitment to showcasing an exceptional array of artists and studios during our Master Classes. The caliber of talent and insight these sessions offer is truly invaluable, presenting a lineup that’s both inspiring and enlightening.

 

For those yet to experience the vibrant community and creative synergy of IAMAG, we invite you to explore our Online Master Classes Platform. Here, you’ll gain insight into the remarkable artists and studios that have graced our previous editions, offering a taste of the unparalleled expertise and creativity that IAMAG is celebrated for.

At IAMAG, we stand by our promise: there is absolutely no room for disappointment. Our events are designed to ignite your creativity, expand your professional network, and provide you with an unforgettable experience.


Stay tuned, as we will begin announcing our esteemed speakers and participating studios a few weeks following the conclusion of our Supporter ticket sales. This is your opportunity to be part of an event that consistently sets the bar higher in the world of creative arts. Join us, and be inspired by the best in the industry.

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IAMC 25

Master Classes with Iconic Artists
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Extra Activities
Be Part of Plein Air Painting Sessions and Workshops
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INTIMATE MEETINGS WITH ARTISTS
Ask your Questions to Your Favorite Artists during special sessions
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PORTFOLIO REVIEWS WITH ARTISTS
Get One to one advice with artists Part of IAMAG Master Classes
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Special Signing Sessions
Get Artbooks signed by your favorite artists
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GEt Direct Access to The Best companies
Try the latest Hardware and Software Solutions
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