Senior VFX supervisor Scott Leidtka demonstrates a texture creation trick that’s used in production to quickly generate a custom 3d texture. Scott shows how to take a high resolution image and turn it into a seamless shader with displacement in Autodesk Maya using Solid Angle’s Arnold renderer

[youtube]http://www.youtube.com/watch?v=bul8tWhkpxI[/youtube]

3D Texture Tuto 1 3D Texture Tuto 2 3D Texture Tuto 3 3D Texture Tuto 4 3D Texture Tuto 5 3D Texture Tuto 6

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