Lead Character Technical Artist, Axel Grossman, takes us behind the scenes on the popular AAA franchise, God of War. See a first-hand example of how animation performance in Maya accelerates workflows for artists at Santa Monica Studio, and how their animation best practices can be applied to other cases at other studios.



 

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God Of War: Creating the Animation

God Of War: Creating the Animation

God Of War: Creating the Animation

God Of War: Creating the Animation

God Of War: Creating the Animation

God Of War: Creating the Animation

God Of War: Creating the Animation

God Of War: Creating the Animation

God Of War: Creating the Animation

God Of War: Creating the Animation

God Of War: Creating the Animation

God Of War: Creating the Animation

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