Dan Roarty is currently a lead character artist at Microsoft on Gears of war 4 in Vancouver. Previous to that Dan Worked at Crystal Dynamics aiding in building Lara Croft for the recent Tomb Raider Franchise. With 12+ years in the video game industry. Dan has worked for companies such as Activision, Lucas Arts, Square Enix and now Microsoft.
Known for his personal realistic portraits, Dan also has publications in ‘The New Yorker’, ‘Discover’ and “3d artist magazine” to name a few.