In this dungeon lesson, the WaveFunctionCollapse algorithm is used to define the base shapes of a game level then a Houdini Digital Asset is built to generate a variety of different dungeons in UE4.
WFC technology can enhance your procedural level design by letting you drive the final output using a control setup to spawn a larger solution for your level. This control can be a bitmap image or attributes on points and both methods will be used in this lesson. You can download all project files by clicking this link
This free video tutorial is provided by Simon Verstraete, a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility.