David Santiago gives an overview of the how Houdini helped Insomniac author the ground, buildings, traffic, vignettes and crimes, props, and impostors, audio, lighting and more for Marvel’s Spider-Man.



 


David Santiago joined Insomniac Games in 2012 to implement several Procedural Systems for Sunset Overdrive (Xbox One). On other platforms his credits include Ratchet and Clankfor PS4, and Edge of Nowhere for Oculus Rift. Production of Marvel Spider-Man relied on the largest number of procedural systems to date. Previously, David was a visual effects and animation Supervisor and Consultant for over ten years.

His 2004 book “Creating 3D Effects for Film, TV and Games” provides a thorough introduction to the world of digital effects. David’s first career was developing ultra-stable fiber optic distribution systems, cryogenic microwave oscillators, and ionic frequency standards at NASA’s Jet Propulsion Laboratory. David entered the visual effects industry working on Dante’s Peak, The Fifth Element, Titanic, and Armageddon at Digital Domain.

He has supervised and created visual effects for feature films, music videos and commercials, and continues to concentrate on pipeline design, and process integration and optimization in support of creative needs. Other notable film projects include The Ant Bully, Sky Captain and the World of Tomorrow, Master and Commander: Far Side of the World, and Black Hawk Down.

Creating Marvel’s Spider-Man Open World with Houdini

Creating Marvel’s Spider-Man Open World with Houdini

Creating Marvel’s Spider-Man Open World with Houdini

Creating Marvel’s Spider-Man Open World with Houdini

Creating Marvel’s Spider-Man Open World with Houdini

Creating Marvel’s Spider-Man Open World with Houdini

Creating Marvel’s Spider-Man Open World with Houdini

Creating Marvel’s Spider-Man Open World with Houdini

Creating Marvel’s Spider-Man Open World with Houdini

Creating Marvel’s Spider-Man Open World with Houdini

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