Otto Ostera creative expertise is world building, level and environment art, modeling, texturing, and shader development for games, having the application of artistic, visual and aesthetics theories as core points in the development of his work.

He recently worked on the Single Player for Battlefield V as a Level Artist, in the Nordlys Warstory. His main responsibilities included terrain sculpting and painting, prop dressing, polishing content and laying out the map in general working with Design.


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