As Photogrammetry becomes a deeper part of productions, the need for a pipeline emerges.

Luiz will show how to use Houdini and Reality Capture to generate high resolution meshes and convert them to game ready assets in minutes.


IAMAG Announcement

IAMC19 : The Art Community is Back in Paris – March 15th – 17th

John Howe, Nicolas Sparth Bouvier, Aleksi Briclot, Paul Chadeisson, John J. Park, Feng Zhu, Vance Kovacs, Andrea Goh, Jaime Jasso, Nicolas Weis, Goro Fujita, Noëlle Triaureau Jama Jurabaev, Andrea Blasich, Mike Morris ,Gini Santos, Daniel Gregoire, Raphael Lacoste, Marc Simonetti …



Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry