As Photogrammetry becomes a deeper part of productions, the need for a pipeline emerges.

Luiz will show how to use Houdini and Reality Capture to generate high resolution meshes and convert them to game ready assets in minutes.





Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

Automated Photogrammetry

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