Building a Large Scale Environment in Houdini
Building a Large Scale Environment in Houdini

Building a Large Scale Environment in Houdini

Kenny Lammers walks through the fundamentals of using Houdini to create procedural systems to rapidly generate Large Scale Environments in Houdini and Houdini Engine.

This gives you a more hands-on look at how to construct a pipeline for Large Scale Environments in Unity. By the end we will have built up a procedural tiled terrain system, complete with erosion, a smart foliage scattering system, and implemented a basic road to demonstrate how all these elements interact with each other.



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Building a Large Scale Environment in Houdini
Building a Large Scale Environment in Houdini
Building a Large Scale Environment in Houdini
Building a Large Scale Environment in Houdini
Building a Large Scale Environment in Houdini
Building a Large Scale Environment in Houdini
Building a Large Scale Environment in Houdini
Building a Large Scale Environment in Houdini
Building a Large Scale Environment in Houdini
Building a Large Scale Environment in Houdini
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