22 Legendary Artists To Unleash your Creativity

Discover one of the most impressive line-up of artists in Europe gathered for an art event, a selection of  international renowned artists, ready to unveil their secrets and share their knowledge in Paris from March 16th to 18th for IAMAG Master Classes. Ready to join artists from all over the world?

Prepare your portfolio, be ready to meet Studios seeking for new talents, learn with some of the best artists and boost your career to a new level!



George Hull – Concept Artist & Creative Director

Born in India and raised in the U.S., George started his creative path with a BFA Degree in Industrial Design. Growing up in a small midwest town, a career in the film industry seemed impossible: a “ridiculous” pursuit he was told by his instructors. But George’s dreams for film design became reality when the Lucasfilm’s prestigious visual effect company -ILM noticed his talent and offered him a position on their creative team, just out of school. At ILM George’s earliest credit was oscar winner FORREST GUMP. He then quickly climbed to be a lead Visual Effects Art Director working on films like MISSION IMPOSSIBLE, JURASSIC PARK 2, STAR WARS: The EMPIRE STRIKES BACK and RETURN OF THE JEDI Special edition.

After 6 years at ILM George left to form George Hull Design. As an independent he is always pursuing the most creative stage of a film’s visual development. As one of Hollywood’s leading film conceptual designers, George specializing in creating unique and imaginative worlds including the cinematography, settings, and vehicles that live within them. Most recently George worked as Senior Conceptual Designer on BLADE RUNNER 2049. Other film projects include STAR WARS Episode 8, GUARDIANS OF THE GALAXY VOL.2, ELYSIUM, THE CLOUD ATLAS, WALL-E, the science fiction epic The MATRIX: Reloaded + Revolutions, and many more.

James Paick – Concept Artist & Creative Director

James Paick is the founder and Creative Director at Scribble Pad Studios with over 15 years of design experience. Scribble Pad Studios under the direction of James Paick has been responsible for creating some of the most memorable designs and moments in entertainment design. James is currently working with his team of designers at Scribble Pad Studios on many unannounced projects, from new next-gen games, MMO’s, books, film, and more!

John Nevarez – Film and Story Artist

John Nevarez has been an artist within the animation industry for over 20 years. First working at Disney Television as a storyboard revisionist and storyboard artist on such shows as Pepper Ann and Kim Possible, where he then transitioned over as a designer for DisneyToons, where he worked on Tinkerbell, Kronk’s New Groove and Brother Bear 2. John provided storyboards for the Promotions group for Illumination Entertainment for “The Secret Life of Pets”. John has been an Art Director for Duncan Studios and is currently at Sony Pictures Animation providing both story and art for numerous features.

Peter de Sève – Illustrator & Character Designer

Peter de Sève’s work spans three decades and various media, including magazines, books, print and television advertising, animated feature films and magazines. He is perhaps best recognized for his many covers for The New Yorker magazine and his character designs for the blockbuster “Ice Age” franchise. (Its Scrat character is a veritable international celebrity).De Sève has also contributed to such films as “Mulan,” “A Bug’s Life,” “Arthur Christmas” and “Finding Nemo” among others. Most recently, de Sève was the lead character designer for Dreamworks recently canceled animated feature “Larrikins” and for Netflix’s highly acclaimed “The Little Prince.”

Bastien Lecouffe Deharme – Illustrator and Instructor

Bastien Lecouffe Deharme was born on the shores of Brittany (France) at the beginning of the eighties. His artwork evolves at the crossroad of modern and ancient myths and legends, forgotten tales and tragedies. Bastien creates dark and symbolic pictures, blending a contrast of beauty and decadence.

Bastien’s traditional and digital work can be seen in publications and exhibitions worldwide, including the cover of the emblematic Spectrum Fantastic Art book, Beautiful Bizarre Magazine, etc.

 Today, Bastien lives in the USA and works as a freelance artist for companies such as Wizards of the Coast, Hasbro, National Geographic, Adobe, Random House, Penguin Books, Harper Collins, Orbit books, Applibot, Riot Games and many others.

Jama Jurabaev – Senior concept artist at ILM

Jama Jurabaev is a professional concept artist, illustrator and a matte painter currently working at ILM as senior concept artists. Jama’s talent contributed to a number of massively popular box office hits including Marvel’s Avengers: Age Of Ultron, X-Men: Days of future past, Guardians of the galaxy, Kong Skull Island.

Ian Mcque – Art Director

Ian is a concept artist/illustrator. He spent over 20 years working in the video game industry as lead concept artist and assistant art director on the bestselling Grand Theft Auto series. Now freelance and working mainly in visual development for film, his recent clients include 20th Century Fox, Paramount, Warner Bros and Sony Pictures.

Kris Costa – Creature Modeling Lead at ILM

Currently Kris Costa is a Creature Modeling Lead at Industrial Light & Magic, contributing to ILM’s blockbusters for the past 10 years. Award winning Brazilian CG artist, Kris had participated as character animator, texture artist and/or digital modeler in productions such as Star Wars: The Force Awakens, Kong: Skull Island, Warcraft: The Beginning, The Avengers, Transformers 2, 3, 4 and 5, Pacific Rim, Rango, Pan’s Labyrinth among others. His tools of choice are ZBrush, Maya, Arnold, Photohsop.

Anthony Eftekhari – Senior Matte Painter & Concept Artist at Blizzard Entertainment

Anthony is a concept artist and matte painter working in the VFX and Games industry. With 10 years of production experience, he has worked on feature films, commercials, TV and AAA game cinematics. He currently works as a Senior Artist at Blizzard Entertainment contributing to the award-winning Cinematics team. His work can be seen in World of Warcraft: Warlords of Draenor, StarCraft II: Legacy of the Void and Diablo III. His most recent work has been on the animated shorts from Blizzard’s smash hit game Overwatch.

Marc Simonetti – Concept Artist

Marc Simonetti (born in 1977 in France) is a French concept artist/ illustrator. Best known for his work on GRR Martin’s books “A song of Ice and Fire”, and his Iron throne, he’s also illustrated some of the most well known fantasy and SciFi novels, such as the Discworld by Terry Pratchett, The Royal Assassin trilogy by Robin Hobb, Terry Goodkind’s “Sword of truth”, or Frank Herbert… He’s also worked for many video games companies such as Activision, Ubisoft, Magic The Gathering, EA, Square Enix and King Isle Entertainment. He’s just released an art book “coverama”, and is currently working on several projects such as long feature movies, and doing some concept art for video games, as a freelancer. Marc has recently worked on Valerian and the City of Thousands Planets, a movie directed by Luc Besson,on the environments, vehicles, characters, props and weapons during 10 months. He’s currently on System Schock 3 Video Game and on several upcoming feature films

Carter Goodrich – Illustrator & Character Designer

Carter Goodrich began his career as a freelance illustrator in 1983, working from a shared studio with fellow illustrator Buck Lewis in New York City. His book and editorial work eventually led to twenty-one published New Yorker covers, and counting, as well as an invitation to work as a character designer for DreamWork’s first animated film, “Prince of Egypt”, in 1995. Some of his films include, “Finding Nemo”, “Monsters Inc.”, “Shrek”, “Spirit”, “Sinbad”, “Open Season” as art director of character design, “Despicable Me” as lead character designer, “Hotel Transylvania”, “The Croods” as lead character designer, “Ratatouille” as lead character designer, and “Brave” as lead character designer. His work on these films resulted in six ASIFA Annie Award nominations for best character design in a feature animated film, winning the Annie in 2007 for “Ratatouille”, and again in 2014 for “The Croods”. Of the films he’s worked on, four have gone on to win Academy Awards.

Brian Flora – Matte Painter

Brian has been working as a concept artist, matte painter, and visual effects art director for over twenty years. His work can be seen in films such as Bram Stoker’s Dracula, Hellboy, The Matrix Reloaded, Star Wars Episode One, Star Trek Beyond, Ghost in the Shell, Alien Covenant, and Blade Runner 2049.

Brian has contributed to a body of work that is among the most memorable in the industry. He has worked for companies, such as Matte World, Industrial Light and Magic, Dreamworks, Atomic Fiction and Tippett Studios.

Daniel Gregoire – CEO at Halon

With nearly 20 years experience and creative leadership in blockbuster films, television, and games, HALON Founder Daniel Gregoire has overseen hundreds of high profile projects including War of the Worlds, Kung Fu Panda, Spider-Man 3, Life of Pi, Birdman or (The Unexpected Virtue of Ignorance), Jurassic World, The Hunger Games, Dawn of the Planet of the Apes, Alice Through the Looking Glass, Star Wars: The Force Awakens, Deepwater Horizon, Logan, and Kong: Skull Island. A pioneer in his field, Daniel himself has been the Previs Supervisor for many of the most exciting motion picture directors in the industry including J.J. Abrams, George Lucas, Jon Favreau, M. Night Shyamalan, Michael Mann, Baz Luhrmann, and Steven Spielberg. Beginning his career with JAK Films at Skywalker Ranch, Daniel collaborated with Lucas as Previs Supervisor on Star Wars: Episode II – Attack of the Clones, Star Wars: Episode III – Revenge of the Sith, and the George Lucas Director’s Cut of THX 1138. In 2003 Gregoire established HALON, a dedicated Previs studio in Los Angeles and cultivated creative partnerships with such companies as DreamWorks Animation, Paramount, Universal, Apple, AMD, The Mill, Method, NBC, Disney and many more. Daniel has more recently directed real-time video game cinematics for the award-winning Evolve, Ubisoft’s E3 announcement trailer for The Division, and XCOM 2.

Raphael Lacoste – Senior Art Director at Ubisoft

Art Director of Assassin’s Creed, Raphaël Lacoste was the Art Director of Ubisoft for games like Prince of Persia and Assassin’s Creed. He won a VES Award in February 2006 for his work on “Two Thrones” from Prince of Persia.

After this experience, Raphael worked as a Matte Painter and Senior Concept Artist on movies like Terminator Salvation, Journey to the Center of the Earth, Death Race, Immortals 2011, Repo Men, and Jupiter Ascending. In 2009, Raphael returned to the Video Game industry as a Senior Art Director for Electronic Arts Montreal.

Today, he is the Art Director for the Assassin’s Creed games for Ubisoft.

Maggie Oh – Content Pipeline Lead at Lucasfilm’s ILMxLAB

Maggie attended MIT for a BSci in Computer Science and Electrical Engineering, and worked at places like Pixar, Industrial Light and Magic (ILM), Microsoft (343 Industries for Halo 4 and Halo 5), Microsoft HoloLens, and NVIDIA. Currently, she works in Lucasfilm’s ILMxLAB Advanced Development Group as the Content Pipeline Lead, having previously served as the Technical Program Manager for the Lucasfilm/ Magic Leap collaboration. She has experience in both offline and real-time projects, as an engineer and artist focusing on lighting and FX. She has previously spoken at the Visual Effects Society; MIT Women’s Leadership Conference about her unconventional career path; she.codes event at Pasadena City College; and wrote an op-ed article about entrepreneurship for the Korea Times newspaper. From engineering at MIT, to starting an MFA at Academy of Art, to currently pursuing a Masters in Liberal Arts in Management at Harvard, she can offer insights and share stories of her academic and professional career thus far.

Goro Fujita – Art Director, Illustrator and Visual Development Artist at Facebook

Goro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area California.
After graduating “The German Film School for digital production” near Berlin in 2005 majoring in 3D animation he started working as a freelance character animator and visual development artist for various companies in Germany. In 2008 he joined DreamWorks Animation as a visual development artist and worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience “Henry”. Goro is also known for pioneering art in VR using tools like Quill and Medium. In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to Art in VR.

Victor Navone – Traditional artist and Computer Animator at Pixar

Victor Navone is a traditional artist and computer animator. He has a degree in Fine Arts from the University of California, Irvine and worked for several years as a Conceptual Designer and 3D Artist in the computer games industry. In 1998 Navone began studying 3D character animation in his spare time. One of his early animation exercises, “Alien Song,” went on to become a viral internet clip and caught the attention of Pixar Animation Studios, who hired him as a full-time animator in 2000. His feature animation credits include “Monsters, Inc.”, “Finding Nemo,” “The Incredibles,” “Cars,” “Toy Story 3”, “Brave,” “The Good Dinosaur,” and “Finding Dory.” For his work on “WALL-E” he received and Annie nomination and won an award from the Visual Effects Society. He also co-directed a series of short “Cars Toons” for television, and was a Supervising Animator on “Inside Out.” He has also animating Pixar new feature film, “Coco.”

Allan Mckay – VFX Supervisor

Allan McKay is an Emmy award winning Visual Effects Supervisor, originally from Brisbane, Australia – living in Los Angeles, California. Allan has over two decades of experience working in the visual effects industry for many leading studios such as Industrial Light & Magic, Pixomondo, Blur Studio, Atomic Fiction, Prime Focus, Ubisoft, Activision and dozens of others. McKay is responsible for many visual effects sequences including hit projects like Transformers, Blade, The Last Airbender, Star Trek, Superman, Flight, The Equalizer, and dozens of other films, as well as many of the top video games worldwide including Halo, Destiny, Call of Duty, Bioshock, Prototype, Half-Life, Team Fortress 2, and dozens of others. Allan’s studio Catastrophic FX is located in Los Angeles, as well as running many online courses, and his mentorship with over 1,000 members. Throughout the past two decades Allan has spoken in front over 100,000 people and spoken at events in over 15 different countries including Paris, Sydney, Los Angeles, New York, Vancouver, Singapore, Helsinki as well as master classes at SIGGRAPH and many other events.

Michael Defeo – Sculptor

Michael Defeo is a sculptor whose specialty lies in translating 2-D character designs into fully-fledged 3-D models. He hand-built the modeling and sculpting studios at Blue Sky Studios and served as the head of each for 15 years. While with his pals at Blue Sky, Michael brought countless characters to life for ICE AGE, ICE AGE 2, ICE AGE 3, ICE AGE 4, ROBOTS,HORTON HEARS A WHO, RIO, and EPIC. To enable him to pursue more freelance and personal work, Michael decided to strike out on his own in 2010; while a spooky prospect to leave the warmth and safety of Blue Sky, Michael had always dreamed of working in Paris and determined to make a go of it. With the help of Illumination Entertainment, Michael spent the better part of two years in the city of light, helping to create characters for DESPICABLE ME 2, THE LORAX, MINIONS and THE SECRET LIFE OF PETS as well as characters for French impresario Joann Sfar and others. He has cemented an exclusive relationship with Galerie Arludik in Paris, for whom he has created many homages to his animation roots, most recently featured in the venerable Cornette St. Cyr auction of modern art.

Pascal Campion – Illustrator, Concept Designer, Character Designer and Animator

Pascal Campion is a prolific french-american artist, illustrator, concept designer, character designer and animator whose clients include: Dreamworks Animation, Paramount Pictures, Disney Feature,Disney Toons, Cartoon Network, Hulu, and PBS. Passionately inspired by his wife and kids, he is best known to his tens of thousands of fans and followers for “Sketch of the Day”, a ritual of drawing a new image first thing in the morning from his home studio in the San Francisco Bay Area. Recently, Pascal expanded into fine art with a solo show at Galerie Arludik in Paris, France.

Sam Nielson – Concept Artist & Illustrator

Sam Nielson is a concept artist and illustrator whose diverse experience has given him an in-depth view of creativity and artistic storytelling. His 20+ years of work in the animation industry have included game, film, and television work for studios such Disney, Blizzard Software, Dreamworks, Sony Pictures, and many others. His work has been published via Spectrum Annual, ImagineFX, 3DTotal, Scholastic, HarperCollins, and many others. Sam currently teaches for the award-winning animation program at BYU and online classes for Schoolism. His classes cover lighting, digital painting, character design, visual development, gesture drawing, digital sculpting, and animation. He has also taught these subjects at workshops around the world.



Brent Ashe – Art Director

Brent Ashe is a Canadian-born Art Director and Graphic Designer specializing in branding, packaging, logo, print and interface design. His bold, distinctive style can be seen throughout his collaborations with clients such as: threeA, Ubisoft, Bungie, Hasbro, Mondo, ArtStation, IAMAG, Marvel, DC, Sony, Valve, 343 Industries, Warner Bros, Konami and 2000 AD.

Brent began his career at Vancouver-based design firm Dossier, creating packaging and corporate branding design solutions for their stable of clients before moving to the United States to develop a signature art direction style at McFarlane Toys and Todd McFarlane Productions. From there he entered the video game industry, bringing his Art Direction and Presentation Design talents to titles such as Deadly Creatures for Nintendo and the Assassin’s Creed franchise for Ubisoft.


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