Matthew Merkovic presents a tutorial about the new SynthEyes soft tracking capabilities, including prep work for a “hard track”.Learn how to conform a generic head model with the smudge tool and lastly, well set up that secondary deformation tracking.
Finally make generic geometry, generated in MakeHuman and edited in Blender, fit any actor’s head in SynthEyes.
[tuto]
https://vimeo.com/146845204
https://vimeo.com/147729670
https://vimeo.com/147983800