Welcome! EDGE is an open ended e-book and online experience where you will follow the development and evolution of technology in robotics, military technology and space exploration seeing through a unexpected point of view.
You will find clickable ‘markers’ on certain pages, that will allow you to interact with different content: interactive panoramas and Turn Tables. You will also find :
– A 3DS Max video tutorial on Fausto workflow & process towards the end : KitBash Structure Modeling
– The resulting 3d mesh object.
– Two free Max Scripts used during the tutorial.
About the artist
Fausto De Martini is Concept Artist with great experience in the field of video game Cinematics and recently made a move to work as an Art Department’s concept Artist/Illustrator for movies. He started his career as a freelance cg generalist in Sao Paulo, Brazil and moved to US after landing a job at Blizzard Cinematics Dept.
After almost 10 years working at Blizzard he had the opportunity to change careers and started to work as a Concept Artist/Illustrator.
He was fortunate to work along many amazing artists on movies like Robocop, Transformers 4, Terminator:Genisys, Star Wars VII and he is currently on the Avatar Sequels.