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In this course you will learn how to create a fully rigged and ready for rendering character in Blender3D from a simple cube.

This course includes the full workflow (over 12 hours of video) and all the source files and blend files for each chapter.

– Base mesh creation

– Dynamic topology sculpting

– Retopology

– UVmaps creation

– Sculpt pass

– Textures baking

– Textures painting

– Shading

– Fur creation and shading

– Rigging (advanced rig creation)

– Bones custom shapes

– Corrective shape keys and drivers

Sold By: Pierrick Picaut
SKU: blender-russel Categories: , , , , , Tags: , , ,


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