In this course you will learn how to create a fully rigged and ready for rendering character in Blender3D from a simple cube.
This course includes the full workflow (over 12 hours of video) and all the source files and blend files for each chapter.
– Base mesh creation
– Dynamic topology sculpting
– UVmaps creation
– Sculpt pass
– Textures baking
– Textures painting
– Fur creation and shading
– Rigging (advanced rig creation)
– Bones custom shapes
– Corrective shape keys and drivers