Download or Stream Non NDA Master Classes
one week after the Event
3 Days of Master Classes + Portfolio Reviews +
Recruitment Session + Video Ticket
For years, IAMAG.CO has really evolved as an international art magazine, celebrating the artworks from all over the world on a daily basis. The Master Classes are an extension of all of the creative content we provide online. They’re a yearly snapshot of what the best artists have to offer, whether they’re animators, concept artists, VFX / FX artists, directors, all during 3 days in Paris, the city of art that never sleeps.
Artists who’ll attend will be able to attend the master classes, have their portfolios reviewed by artists, as well as companies seeking new talent.
Speakers Already Announced
Full Line-up will consist of 20 artists; animators, concept artists, VFX supervisors, directors, illustrators and more
The Master Classes are thought to be on a human scale, meaning we don’t want to be overcrowded. We want all artists to be able to learn, share and connect with each other, not only during the event but also during the evenings in Paris, which are the perfect moment to share a drink with artists, recruiters, and companies, in a more informal ways.
We also work hard to avoid overlapping, but we know it’s hard for artists to attend all master classes, so we offer all non-NDA recorded videos from the event, one week after, as a bonus, to all attendees!
– If canceling your ticket prior to the event 30 days or more, we will refund 100% of the ticket value or secure you a ticket for the next year
– If canceling your ticket prior to the event 30 days or less, we will not refund you but we can offer you a ticket for next year
John Nevarez has been an artist within the animation industry for over 20 years. First working at Disney Television as a storyboard revisionist and storyboard artist on such shows as Pepper Ann and Kim Possible, where he then transitioned over as a designer for DisneyToons, where he worked on Tinkerbell, Kronk’s New Groove and Brother Bear 2.
For 5 years, John worked at Pixar Animation Studios where he provided designs for Cars 2, Monster’s University, Inside Out and Lee Unkrich’s upcoming Coco movie. John also worked for Rovio Animation for the Angry Birds Movie and provided design work for Google’s Spotlight Stories.
John provided storyboards for the Promotions group for Illumination Entertainment for “The Secret Life of Pets”. John has been an Art Director for Duncan Studios and is currently at Sony Pictures Animation providing both story and art for numerous features.
John has also hosted workshops for The Animation Workshop in Denmark, The Icon Academy in Manila, The Animation Collaborative in Emeryville, CGMA Online, The Los Angeles Academy of Figurative Art, the Nemo Academy in Florence, The Animation Centrifuge in Scotland and very soon Schoolism.
He has taught at the CGMA Master Academy for many years covering matte painting techniques for production and concept art. His topics cover the core elements of image creation; composition and staging, values, lighting, color, mood, and form. He also covers 3D techniques in concept art and production to add realism and believability.
Anthony is a concept artist and matte painter working in the VFX and Games industry. With 10 years of production experience, he has worked on feature films, commercials, TV and AAA game cinematics.
He currently works as a Senior Artist at Blizzard Entertainment contributing to the award-winning Cinematics team. His work can be seen in World of Warcraft: Warlords of Draenor, StarCraft II: Legacy of the Void and Diablo III. His most recent work has been on the animated shorts from Blizzard’s smash hit game Overwatch.
Sam Nielson is a concept artist and illustrator whose diverse experience has given him an in-depth view of creativity and artistic storytelling. His 20+ years of work in the animation industry have included game, film, and television work for studios such Disney, Blizzard Software, Dreamworks, Sony Pictures, and many others. His work has been published via Spectrum Annual, ImagineFX, 3DTotal, Scholastic, HarperCollins, and many others.
Sam currently teaches for the award-winning animation program at BYU and online classes for Schoolism. His classes cover lighting, digital painting, character design, visual development, gesture drawing, digital sculpting, and animation. He has also taught these subjects at workshops around the world.
Victor Navone is a traditional artist and computer animator. He hads a degree in Fine Arts from the University of California, Irvine and worked for several years as a Conceptual Designer and 3D Artist in the computer games industry. In 1998 Navone began studying 3D character animation in his spare time.
One of his early animation exercises, “Alien Song,” went on to become a viral internet clip and caught the attention of Pixar Animation Studios, who hired him as a full-time animator in 2000. His feature animation credits include “Monsters, Inc.”, “Finding Nemo,” “The Incredibles,” “Cars,” “Toy Story 3”, “Brave,” “The Good Dinosaur,” and “Finding Dory.”
For his work on “WALL-E” he received and Annie nomination and won an award from the Visual Effects Society. He also co-directed a series of short “Cars Toons” for television, and was a Supervising Animator on “Inside Out.” He is currently animating on Pixar’s 2017 feature, “Coco.”
James Paick is the founder and Creative Director at Scribble Pad Studios with over 15 years of design experience. Scribble Pad Studios under the direction of James Paick has been responsible for creating some of the most memorable designs and moments in entertainment design.
James has developed many projects within the gaming, film, theme park, illustration, entertainment space and advertising fields. His clients range from Riot Games, Naughty Dog, EA, Sony, Respawn, Epic Games, Activision, NC Soft, Crystal Dynamics, Magic the Gathering and many many more.
James Paick is also heavily involved in education, educating the future of the entertainment industry since 2008.James has recently founded Brainstorm School, in California which concentrates on concept design education. James has also taught at many design institutions such as Art Center College of Design, Otis, FIDM, Concept Design Academy, CGMA master academy and multiple workshops both in the U.S. and internationally.
James is currently working with his team of designers at Scribble Pad Studios on many unannounced projects, from new next-gen games, MMO’s, books, film, and more!
Michael Defeo is a sculptor whose specialty lies in translating 2-D character designs into fully-fledged 3-D models. He hand-built the modeling and sculpting studios at Blue Sky Studios and served as the head of each for 15 years. While with his pals at Blue Sky, Michael brought countless characters to life for ICE AGE, ICE AGE 2, ICE AGE 3, ICE AGE 4, ROBOTS,HORTON HEARS A WHO, RIO, and EPIC.
To enable him to pursue more freelance and personal work, Michael decided to strike out on his own in 2010; while a spooky prospect to leave the warmth and safety of Blue Sky, Michael had always dreamed of working in Paris and determined to make a go of it.
With the help of Illumination Entertainment, Michael spent the better part of two years in the city of light, helping to create characters for DESPICABLE ME 2, THE LORAX, MINIONS and THE SECRET LIFE OF PETS as well as characters for French impresario Joann Sfar and others. He has cemented an exclusive relationship with Galerie Arludik in Paris, for whom he has created many homages to his animation roots, most recently featured in the venerable Cornette St. Cyr auction of modern art.
Peter de Sève
Peter de Sève’s work spans three decades and various media, including magazines, books, print and television advertising, animated feature films and magazines. He is perhaps best recognized for his many covers for The New Yorker magazine and his character designs for the blockbuster “Ice Age” franchise. (Its Scrat character is a veritable international celebrity).
De Sève has also contributed to such films as “Mulan,” “A Bug’s Life,” “Arthur Christmas” and “Finding Nemo” among others.
Most recently, de Sève was the lead character designer for Dreamworks recently canceled animated feature “Larrikins” and for Netflix’s highly acclaimed “The Little Prince.”
De Sève’s many distinctions include the prestigious Hamilton King Award from the Society of Illustrators, a Clio Award for a Nike television commercial and a Daytime Emmy Award for best character design in a daytime television show. Last year, he was inducted into the Society of Illustrator’s Hall of Fame, that organization’s highest honor.
Pascal Campion is a prolific french-american artist, illustrator, concept designer, character designer and animator whose clients include: Dreamworks Animation, Paramount Pictures, Disney Feature,Disney Toons, Cartoon Network, Hulu, and PBS.
Passionately inspired by his wife and kids, he is best known to his tens of thousands of fans and followers for “Sketch of the Day”, a ritual of drawing a new image first thing in the morning from his home studio in the San Francisco Bay Area. Recently, Pascal expanded into fine art with a solo show at Galerie Arludik in Paris, France.
Jama Jurabaev is a professional concept artist, illustrator and a matte painter currently working at ILM as senior concept artists.
Jama’s talent contributed to a number of massively popular box office hits including Marvel’s Avengers: Age Of Ultron, X-Men: Days of future past, Guardians of the galaxy, Kong Skull Island.
Who’s next ?
Wondering who’s the next speaker to be announced ? 20 internationally renowned will take part of IAMC 18