Unleash Your Creativity with IAMAG “Master Classes”

3 Days, 20 Legendary Artists, Recruitment and Portfolio Reviews

For years, IAMAG.CO has really evolved as an international art magazine, celebrating the artworks from all over the world on a daily basis. The Master Classes are an extension of all of the creative content we provide online. They’re a yearly snapshot of what the best artists have to offer, whether they’re animators, concept artists, VFX / FX artists, directors, all during 3 days in Paris, the city of art that never sleeps.

Artists who’ll attend will be able to attend the master classes, have their portfolios reviewed by artists, as well as companies seeking new talent, such as Illumination, Framestore, Mikros, and Realtime UK.

We think we’ve established a humble and respectful relationship with all of the artists that have accepted to be part of this event, and having them all in the same place for 3 days, artists as our stellar lineup, is really rare in Europe.

IAMAG MAster Classes Starts In

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If you’re a student, please use “edu25iamac17″ coupon on Checkout to get a 25% Discount on Seat option*


Goro Fujita

Goro Fujita

If you’re looking to boost your creativity, increase your network, get priceless one-on-one advice from artists working in some of the best studios like Disney, Pixar, Dreamworks, ILM, and Lucasfilm, then the Master Classes are for you !

An important aspect of this event is its size. The Master Classes are thought to be on human scale, meaning we don’t want to be overcrowded. We want all artists to be able to learn, share and connect with each other, not only during the event, but also during the evenings in Paris, which are the perfect moment to share a drink with artists, recruiters and companies, in a more informal ways.

We also work hard to avoid overlapping, but we know it’s hard for artists to attend all master classes, so we offer all non-nda recorded videos from the event, one week after, as a bonus. This comes in two versions: on stage and screencast.

Ryan Church

Ryan Church

Artists who attend IAMAG Master Classes, can expect to continue to get knowledge from our speakers, weeks and weeks after the event.

As a website, we know how important and vital it is to offer a resource of knowledge and inspiration for free. We’re also aware that if you work, hard you probably can learn so many things from your home and perhaps become one of the best artists ever.

However, events like the Master Classes offer something you can’t obtain with the internet: a real discussion, face to face with an artist, the feeling to really learn something different when you show your portfolio or attend a Master Class surrounded by artists from all other the world.

You can feel a real creative energy, a boost for the next months, and lots of artists try to find new styles, develop new ideas and tend to have more distance from the creative trends to create their own creative process.

Artistic knowledge is everywhere on the internet, but nothing can replace the artist himself, his personality, his way to share and connect in public.

 Line up :  Nathan Fowkes, Ryan Church,  Ash Thorp, Neil Blevins, Jason Scheier, Dan Roarty, JB Monge, Jonny Duddle, Goro Fujita, Ian McQue, Allan McKay, Nikolai Lockersten, Raphael Lacoste, Marc Simonetti, Joaquin Baldwin, Mike Blum, Andrew Schmidt, Alexis Wajsbrot, Niels Prayer


Get your Limited Seat or Video Ticket Now

If you’re a student, please use “edu25iamac17″ coupon on Checkout to get a 25% Discount on Seat option*


 Schedule

2018-03-16
2018-03-16
Main Stage
Portfolio Review
Extras
2018-03-17
2018-03-17
Main Stage
Portfolio Review
Extras
2018-03-18
2018-03-18
Main Stage
Portfolio Review
Extras
Main Stage
Portfolio Review
Extras
Main Stage
Portfolio Review
Extras
Main Stage
Portfolio Review
Extras
09:30 - 09:55
Opening Ceremony
10:00 - 10:50
Pascal Campion – TBA

Pascal Campion is a prolific french-american artist, illustrator, concept designer, character designer and animator whose clients include: Dreamworks Animation, Paramount Pictures, Disney Feature,Disney Toons, Cartoon Network, Hulu, and PBS.

Passionately inspired by his wife and kids, he is best known to his tens of thousands of fans and followers for “Sketch of the Day”, a ritual of drawing a new image first thing in the morning from his home studio in the San Francisco Bay Area. Recently, Pascal expanded into fine art with a solo show at Galerie Arludik in Paris, France.

11:00 - 11:50
Allan McKay – Building Your Brand

Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood with over 20 years experience having worked for many leading studios – including ILM, Blur Studio, Psyop, Frantic Films, Pixomondo and Ubisoft, amongst others. Allan has contributed to over 30 Films and Games including Star Trek Into Darkness, Flight, Superman Returns, 2012, The Last Airbender, Daybreakers, Transformers 3 and Beautiful Creatures as well as Halo and Bioshock.

Allan has delivered keynotes, workshops and lectures to combined audiences of over 20,000 people. You can find out more about Allan by tuning in to his podcast The Allan McKay Podcast, which focuses on interviewing many of the leaders in the vfx industry from studios such as Weta, Pixar and ILM as well as practical how to episodes on furthering your career. You can find The Allan McKay podcast is typically ranked #5 on iTunes.

11:00 - 12:00
Pascal Campion
11:55
Q&A With Ian McQue

Find the Secret Room and ask your questions to Ian McQue.

Available every Day  – Limited to 20 People

14:00 - 15:00
Anthony Eftekhari
14:00 - 15:20
George Hull & Brian Flora – TBA

Born in India and raised in the U.S., George started his creative path with a BFA Degree in Industrial Design. George’s dreams for film design became reality when the Lucasfilm’s prestigious visual effect company -ILM noticed his talent and offered him a position on their creative team, just out of school. After 6 years at ILM George left to form George Hull Design. As an independent he is always pursuing the most creative stage of a film’s visual development. Most recently George worked as Senior Conceptual Designer on BLADE RUNNER 2049.


Brian has been working as a concept artist, matte painter, and visual effects art director for over twenty years. His work can be seen in films such as Bram Stoker’s Dracula, Hellboy, The Matrix Reloaded, Star Wars Episode One, Star Trek Beyond, Ghost in the Shell, Alien Covenant, and Blade Runner 2049. Brian has contributed to a body of work that is among the most memorable in the industry. He has worked for companies, such as Matte World, Industrial Light and Magic, Dreamworks, Atomic Fiction and Tippett Studios.

14:00 - 15:00
Allan McKay
15:30 - 16:20
Brent Ashe – Making of SOTA

Brent Ashe is a Canadian-born Art Director and Graphic Designer specializing in branding, packaging, logo, print and interface design. His bold, distinctive style can be seen throughout his collaborations with clients such as: threeA, Ubisoft, Bungie, Hasbro, Mondo, ArtStation, IAMAG, Marvel, DC, Sony, Valve, 343 Industries, Warner Bros, Konami and 2000 AD.

Brent began his career at Vancouver-based design firm Dossier, creating packaging and corporate branding design solutions for their stable of clients before moving to the United States to develop a signature art direction style at McFarlane Toys and Todd McFarlane Productions. From there he entered the video game industry, bringing his Art Direction and Presentation Design talents to titles such as Deadly Creatures for Nintendo and the Assassin’s Creed franchise for Ubisoft.

16:00 - 17:00
George Hull & Brian Flora
16:00 - 17:00
Maggie Oh
16:30 - 17:50
Sam Nielson – TBA

Sam Nielson is a concept artist and illustrator whose diverse experience has given him an in-depth view of creativity and artistic storytelling. His 20+ years of work in the animation industry have included game, film, and television work for studios such Disney, Blizzard Software, Dreamworks, Sony Pictures, and many others. His work has been published via Spectrum Annual, ImagineFX, 3DTotal, Scholastic, HarperCollins, and many others.

17:00 - 18:00
Brent Ashe
18:00 - 18:50
Maggie Oh – LiveCG at LFW, or How to Be a Technical Leader While Female

Maggie attended MIT for a BSci in Computer Science and Electrical Engineering, and worked at places like Pixar, Industrial Light and Magic (ILM), Microsoft (343 Industries for Halo 4 and Halo 5), Microsoft HoloLens, and NVIDIA.

Currently, she works in Lucasfilm’s ILMxLAB Advanced Development Group as the Content Pipeline Lead, having previously served as the Technical Program Manager for the Lucasfilm/ Magic Leap collaboration. She has experience in both offline and real-time projects, as an engineer and artist focusing on lighting and FX

09:00 - 09:50
Jama Jurabaev

Jama Jurabaev is a professional concept artist, illustrator and a matte painter currently working at ILM as senior concept artists. Jama’s talent contributed to a number of massively popular box office hits including Marvel’s Avengers: Age Of Ultron, X-Men: Days of future past, Guardians of the galaxy, Kong Skull Island.

10:00 - 11:00
Jama Jurabaev
10:00 - 11:00
Sam Nielson
10:00 - 10:50
Michael Defeo – TBA

Michael Defeo is a sculptor whose specialty lies in translating 2-D character designs into fully-fledged 3-D models. He hand-built the modeling and sculpting studios at Blue Sky Studios and served as the head of each for 15 years. While with his pals at Blue Sky, Michael brought countless characters to life for ICE AGE, ICE AGE 2, ICE AGE 3, ICE AGE 4, ROBOTS,HORTON HEARS A WHO, RIO, and EPIC.

11:00 - 11:50
Raphael Lacoste – TBA

Art Director of Assassin’s Creed. Sales for this game only are estimated at around 80 million. Raphaël Lacoste was the Art Director of Ubisoft for games like Prince of Persia and Assassin’s Creed. He won a VES Award in February 2006 for his work on “Two Thrones” from Prince of Persia.

After this experience, Raphael worked as a Matte Painter and Senior Concept Artist on movies like Terminator Salvation, Journey to the Center of the Earth, Death Race, Immortals 2011, Repo Men, and Jupiter Ascending.
In 2009, Raphael returned to the Video Game industry as a Senior Art Director for Electronic Arts Montreal.Today, he is the Art Director for the Assassin’s Creed games for Ubisoft.

11:00 - 12:00
Michael Defeo
11:00 - 12:00
Daniel Gregoire
11:55
Q&A With Ian McQue

Find the Secret Room and ask your questions to Ian McQue.

Available every Day  – Limited to 20 People

14:00 - 15:00
Goro Fujita
14:00 - 15:20
John Nevarez – Story Moments

John Nevarez has been an artist within the animation industry for over 20 years. First working at Disney Television as a storyboard revisionist and storyboard artist on such shows as Pepper Ann and Kim Possible, where he then transitioned over as a designer for DisneyToons, where he worked on Tinkerbell, Kronk’s New Groove and Brother Bear 2.

For 5 years, John worked at Pixar Animation Studios where he provided designs for Cars 2, Monster’s University, Inside Out and Lee Unkrich’s upcoming Coco movie. John also worked for Rovio Animation for the Angry Birds Movie and provided design work for Google’s Spotlight Stories.

John provided storyboards for the Promotions group for Illumination Entertainment for “The Secret Life of Pets”. John has been an Art Director for Duncan Studios and is currently at Sony Pictures Animation providing both story and art for numerous features.

14:00 - 15:00
Raphael Lacoste
15:00 - 16:00
Anthony Eftekhari
15:00 - 16:00
Marc Simonetti
15:30 - 16:50
Peter De Sève – Under Influence : 200 years of humorous and fantastical drawings

Peter de Sève’s work spans three decades and various media, including magazines, books, print and television advertising, animated feature films and magazines. He is perhaps best recognized for his many covers for The New Yorker magazine and his character designs for the blockbuster “Ice Age” franchise. (Its Scrat character is a veritable international celebrity).

De Sève has also contributed to such films as “Mulan,” “A Bug’s Life,” “Arthur Christmas” and “Finding Nemo” among others.

Most recently, de Sève was the lead character designer for Dreamworks recently canceled animated feature “Larrikins” and for Netflix’s highly acclaimed “The Little Prince.”

16:00 - 17:00
John Nevarez
16:00 - 17:00
Maggie Oh
17:00 - 18:00
Peter De Sève
17:00 - 17:50
Victor Navone – Authentic Acting for Animation

Victor Navone is a traditional artist and computer animator. He hads a degree in Fine Arts from the University of California, Irvine and worked for several years as a Conceptual Designer and 3D Artist in the computer games industry. In 1998 Navone began studying 3D character animation in his spare time.

One of his early animation exercises, “Alien Song,” went on to become a viral internet clip and caught the attention of Pixar Animation Studios, who hired him as a full-time animator in 2000. His feature animation credits include “Monsters, Inc.”, “Finding Nemo,” “The Incredibles,” “Cars,” “Toy Story 3”, “Brave,” “The Good Dinosaur,” and “Finding Dory.”

18:00 - 18:50
Marc Simonetti – TBA

Marc Simonetti (born in 1977 in France) is a French concept artist/ illustrator. Best known for his work on GRR Martin’s books “A song of Ice and Fire”, and his Iron throne, he’s also illustrated some of the most well known fantasy and SciFi novels, such as the Discworld by Terry Pratchett, The Royal Assassin trilogy by Robin Hobb, Terry Goodkind’s “Sword of truth”, or Dune Saga by Frank Herbert

He’s also worked for many video games companies such as Activision, ubisoft, Magic The Gathering, EA, Square Enix and King Isle Entertainment. He’s just released an art book “coverama”, and is currently working on several projects such as long feature movies, and doing some concept art for video games, as a freelancer.

Marc has recently worked on Valerian and the City of Thousands Planets, a movie directed by Luc Besson,on the environments, vehicles, characters, props and weapons during 10 months. He’s currently on System Schock 3 Video Game and on several upcoming feature films

09:00 - 09:50
Daniel Gregoire – Filmmaking Evolved: Applying new tools to the filmmaking process

With nearly 20 years experience and creative leadership in blockbuster films, television, and games, HALON Founder Daniel Gregoire has overseen hundreds of high profile projects including War of the Worlds, Kung Fu Panda, Spider-Man 3, Life of Pi, Birdman or (The Unexpected Virtue of Ignorance), Jurassic World, The Hunger Games, Dawn of the Planet of the Apes, Alice Through the Looking Glass, Star Wars: The Force Awakens, Deepwater Horizon, Logan, and Kong: Skull Island.

A pioneer in his field, Daniel himself has been the Previs Supervisor for many of the most exciting motion picture directors in the industry including J.J. Abrams, George Lucas, Jon Favreau, M. Night Shyamalan, Michael Mann, Baz Luhrmann, and Steven Spielberg.

10:00 - 11:00
Daniel Gregoire
10:00 - 11:00
Victor Navone
10:00 - 10:50
Goro Fujita – TBA

Goro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area California.
After graduating “The German Film School for digital production” near Berlin in 2005 majoring in 3D animation he started working as a freelance character animator and visual development artist for various companies in Germany.

In 2008 he joined DreamWorks Animation as a visual development artist and worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience “Henry”. Goro is also known for pioneering art in VR using tools like Quill and Medium.

11:00 - 11:50
Bastien Lecouffe Deharme – TBA

Bastien Lecouffe Deharme was born on the shores of Brittany (France) at the beginning of the eighties. His artwork evolves at the crossroad of modern and ancient myths and legends, forgotten tales and tragedies. Bastien creates dark and symbolic pictures, blending a contrast of beauty and decadence.



Today, Bastien lives in the USA and works as a freelance artist for companies such as Wizards of the Coast, Hasbro, National Geographic, Adobe, Random House, Penguin Books, Harper Collins, Orbit books, Applibot, Riot Games and many others.

11:00 - 12:00
Kris Costa
11:55
Q&A With Ian McQue

Find the Secret Room and ask your questions to Ian McQue.

Available every Day  – Limited to 20 People

14:00 - 15:20
Carter Goodrich – TBA

Carter Goodrich began his career as a freelance illustrator in 1983, working from a shared studio with fellow illustrator Buck Lewis in New York City. His book and editorial work eventually led to twenty-one published New Yorker covers, and counting, as well as an invitation to work as a character designer for DreamWork’s first animated film, “Prince of Egypt”, in 1995.

Some of those films include, “Finding Nemo”, “Monsters Inc.”, “Shrek”, “Spirit”, “Sinbad”, “Open Season” as art director of character design, “Despicable Me” as lead character designer, “Hotel Transylvania”, “The Croods” as lead character designer, “Ratatouille” as lead character designer, and “Brave” as lead character designer.

His work on these films resulted in six ASIFA Annie Award nominations for best character design in a feature animated film, winning the Annie in 2007 for “Ratatouille”, and again in 2014 for “The Croods”. Of the films he’s worked on, four have gone on to win Academy Awards.

14:00 - 15:00
Anthony Eftekhari
14:00 - 15:00
John Nevarez
15:00 - 16:00
James Paick
15:30 - 16:20
Kris Costa – TBA

Currently Kris Costa is a Creature Modeling Lead at Industrial Light & Magic, contributing to ILM’s blockbusters for the past 10 years.

Award winning Brazilian CG artist, Kris had participated as character animator, texture artist and/or digital modeler in productions such as Star Wars: The Force Awakens, Kong: Skull Island, Warcraft: The Beginning, The Avengers, Transformers 2, 3, 4 and 5, Pacific Rim, Rango, Pan’s Labyrinth among others. His tools of choice are ZBrush, Maya,

16:00 - 17:00
Carter Goodrich
16:00 - 17:00
Bastien Lecouffe
16:30 - 17:20
Anthony Eftekhari – Production Art / Composition & Staging

Anthony is a concept artist and matte painter working in the VFX and Games industry. With 10 years of production experience, he has worked on feature films, commercials, TV and AAA game cinematics.

He currently works as a Senior Artist at Blizzard Entertainment contributing to the award-winning Cinematics team. His work can be seen in World of Warcraft: Warlords of Draenor, StarCraft II: Legacy of the Void and Diablo III. His most recent work has been on the animated shorts from Blizzard’s smash hit game Overwatch.

17:30 - 18:50
James Paick – Creative Passion, Lifestyle and Career

James Paick is the founder and Creative Director at Scribble Pad Studios with over 15 years of design experience. Scribble Pad Studios under the direction of James Paick has been responsible for creating some of the most memorable designs and moments in entertainment design.

James has developed many projects within the gaming, film, theme park, illustration, entertainment space and advertising fields. His clients range from Riot Games, Naughty Dog, EA, Sony, Respawn, Epic Games, Activision, NC Soft…

James is currently working with his team of designers at Scribble Pad Studios on many unannounced projects, from new next-gen games, MMO’s, books, film, and more!

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