Export an Animated Character from Blender to Unity Learn how to animate a character in blender and export the actions to unity 3D. Guys, legacy rig, really? If you have a humanoid, you should always try to set is as a humanoid rig. With rigify, it’s not too much work. You can bake the action with “Clear constraints” option, and remove unwanted bones. You also should remove the first finger bones from the rig. And it works fine. If you use the humanoid option, you can easily transfer animations between characters. So you can use free animations from Unity for instance. Hello, can you give a tutorial link or more detailed instructions for this? Other tutorial does not delete the ORG bones so the number of bones are doubled with the DEF bones. I tried cleaning it but ended up messing it up. And where can I find the “Clear constraints” option.