Concept Art for Movies: Selling your Ideas with Simple Shapes with Ignacio Balzan Lazcano

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Learn the mechanics of Concept Art for Movies and how to Sell your ideas with simple shapes in a 2-day workshop in Paris with Ignacio Bazan Lazcano, Senior Concept Artist for Movies and Video Games.

Day 1 – Saturday, 14th October

9:00am – Welcome Breakfast

9:30am – Workshop Starts

The important about the light and composition. Different techniques to approach.

12:30pm – Lunch Break

2:00pm – Reprise

Definition of the idea, the universe, sketches reference, etc.
Realization of a key frame  using 3d  and digital painting (part 1/2)

4:00pm – Break

4:30pm – La suite

Realization of a key frame  using 3d  and digital painting (part 2/2)

7:00pm – End of the day

Day 2 – Sunday, 15th October

9:00am – Welcome Breakfast

9:30am – Workshop Starts

Creation of thumbnails and sketches using photo as a texture.
How to work the perspective color and composition with paint-over.

12:30pm – Lunch Break

2:00pm – Reprise

Portfolio reviews, advice and practice. (part 1/2)

4:00pm – Break

4:30pm – La suite

Portfolio reviews, advice and practice. (part 2/2)

7:00pm – End of the day

Concept Art for Movies
Selling your ideas with simple shapes

A Certificate of Completion will be delivered after the workshop

The ticket includes Full access to the 2-day workshop, a welcome breakfast each morning and an after-work drink at the end of the first day.

The ticket does not include Meals and Accommodations.

Materials Needed: A Computer Laptop and Photoshop ( CS3 and above )

Pre-Reqs: Digital Painting Foundations

590€

( Fees and VAT Included )

Enroll Now

Two-month payment plan available

Location: 151 rue Montmartre, 12 Passage des Panoramas, 75002 PARIS

Course in English

 

Born in Buenos Aires on November 20th of 1980. He is an illustrator and conceptual artist who studied advertisement and has been working in the amusement industry for over 14 years.
Argentinian videogame pioneer, he took a key role in the first ever Argentinian’s videogame release called “Malvinas 2032 (Falklands 2032). Also, worked for important worldwide companies like: Sabarasa, NGD, Global Fun, Gameloft, Ubisoft, Time Gate, Applibot, Legendary Pictures and Creative Assembly among others, publishing several titles and over 4 years of experience in AAA console games for PS3, XBOX and PC. (Section 8, Section 8 Prejudice, Alien Colonial Marines, Halo Wars 2).

His last collaboration has been for the movie “Skull Island” as a conceptual artist. Owner of numerous publications in important books and magazines such as: Digital Painting Techniques, 2dartist Magazine, 3dtotal, Digital Art Masters, with a strong expertise in tutorials. He also designs game cards for roleplaying (Legend of the Cryptids, Galaxy Saga, Star Wars, Lord of the Rings, Warhammer, Call of Cthulhu) and create marketing and advertisements campaigns .
 
On top of his digital career, Ignacio intensely admires traditional drawing and painting.

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