Procedural Assets for UE4 with Houdini

Procedural Assets for UE4 with Houdini

Robert Magee will show how you can create procedural assets in Houdini that can be loaded into Unreal Engine 4 using the Houdini Engine plug-in. He will talk about how assets can be built in Houdini's node-base... Read More...

Houdini 16 Masterclass : FLIP Fluids

This masterclass will show how to reduce reflecting waves with the waterline and boundary layer tools, and additionally, how the boundary layer can be extended to river upressing. We will demonstrate new effect... Read More...

Houdini Tips and Tricks for Games

Hangar 13's Ewan Croft provides some insider tips on using Houdini for gamedev - including Voronoi Fracture Setup, Procedural Fence Tool, and Procedural Terrain. https://vimeo.com/205587116 Houdini T... Read More...

Creating a Cyberpunk Bar with Feng Zhu

Feng Zhu shows you how to create a Cyberpunk Bar, inspired by Blade Runner, in this in depth, step by step video tutorial. https://www.youtube.com/watch?v=qXnp7wSevRE https://www.youtube.com/watch?v=vKZ... Read More...

Overwatch: Animating Mei Highlight Intro

Discover a free video tutorial on how David Gibson animated Mei Highlight Intro. This video was originally made and presented as part of the Overwatch Exhibit in Blizzard's Irvine Museum. https://vimeo.com/2... Read More...

Create the Perfect Ocean With Houdini 16

Houdini's Ocean tools have been significantly redesigned for Houdini 16, offering more control over the look and timing of oceans, render-time evaluation of ocean spectra, and improved tools for integration wit... Read More...